Jabronis and Linearity

Posted: June 23, 2011 in Uncategorized

It really has nothing to do with the franchises, but when i see dumbed down and gaming I think how games don’t let you think for yourself anymore. Duke Nukem Forever is a perfect example of where the game is actually “Mirror’s Edged” to the point where everything you need is purposely coated with a golden color. Some players really don’t want the game to play for them. That’s the most common explanation I get from talking with gaming communities from the city of Montreal.

Here’s a funny picture I was linked to through a conversation earlier today comparing the old Duke Nukem with the one newly released.

You can have a good story, well developped characters and good graphics in a good game, but if you’re gonna do it, you better spend time on it. The only thing that angers me is that games implement things they can’t even do right. This was a big problem with the 3D age and now we are seeing the same thing in a different generation. It’s a reoccurring problem. It’s focusing on one aspect of the game and ignoring all others which makes the whole game suffer in the end.

As much as I loved my Ps3 and 360 I always buy a Nintendo console. 95% of the time I buy a game for the that system it feels complete satisfying and it delivers on what it wanted to do. The only purchase I had a complaint with was the latest Metroid. Even games like “No more Heroes” and “Zack & Wiki” I enjoyed to the fullest and those were 30- 40$ games.

I’m not going to linger too much on the subject because everyone defends their own ground to the death when it comes to gaming. To finish the question of if gaming is dumbed down, yes and it’s obvious. I’m not saying this from opinion but fact. There were less clues, linearity, chances and checkpoints in much more games back then, Console and PC alike. That is not arguable, there is a plethora of examples.

There’s also a person who says everything changes over time… Yes, Things change for the money, and not necessarily for the better.


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